Passable
Decent graphics, but painfully slow gameplay and unbalanced weapons (Of which you can only carry one at a time?). No ammo counter, no score counter, virtually no UI in general. It becomes quite frustrating.
Passable
Decent graphics, but painfully slow gameplay and unbalanced weapons (Of which you can only carry one at a time?). No ammo counter, no score counter, virtually no UI in general. It becomes quite frustrating.
Great
I loved the upgrade system and the art style. The enemy patterns were nice as well. But, the bosses felt a bit hollow; they just repeated the same bullet pattern over and over. And, agreeing with Igknighton, I never died. I would have also liked some backgrounds other than just white. Other than that, however, this lives up to its name.
Decent
The graphics? Cool. The production values? Awesome. I like the rotating world map. The missions? Well-designed. The mission briefing...? Oh god...
The game has a nice foundation, but most of the time, I had no idea what I was supposed to do. Give us at least a photo of who we're supposed to kill or something. Most of the time, there's this scene, then, seemingly out of nowhere..."Mission failed". After many of these, I have to go watch the walkthrough to get a hint of what I'm supposed to do, which kinda spoils the whole thing, but we have just about no idea what to do otherwise. Please, for future installments, brush up on the mission briefing and you're gold.
7/10, 4/5
Great
Loved that bit from the ending.
"Wait...where are all my cheesy snacks? NOOO!!!!!!"
Great
I really liked the fluid combat controls. The camera during combat could have gotten a little annoying, but I got used to that later on. I'm kind of dissapointed that nobody but the final boss required the use of vertical attacks, though, and I would have liked a little more variety in how you defeat enemies (Maybe a headshot-required enemy? Other weak spots?), and strategy mode lacked a bit of impact (I would have liked to see a sort of optional battle-cutscene when I did something instead of just changing numbers)
However, you've laid a really solid foundation with the world map, the change to strategy mode halfway through, and the just plain fun of it all. Great job.
Great
A little daunting at first, with all the chaos going around, but extremely rewarding once you get the hang of it. I liked the upgrade system, but you could have used a little more upgrades. The graphics were decent, but not mind-blowing. The one thing I disliked most about the game is that every single enemy drops one point of ether, no more. Perhaps you could make tougher enemies worth more?
Otherwise, a very fun game.
Cool
A pretty drastic change from the previous one. I suggest that you bring back some of the high-speed-ness of the original, though; This one feels like a platformer that's a bit too fast for its own good, even at the slightly slower pace. I would suggest enlarging the levels, bringing the camera back a bit so more of the level is visible, and adding more movement-based attacks and tricks.
otherwise, this is a pretty solid foundation.
ok, I'll work on it. Thanks/
Sweet
A really original concept, and it's a solid one. You really make a few simple things go a long way with this one.
Just one minor quip; sometimes you could have added some more correct answer choices for the pictures, as there were a few places where I got stuck because I didn't have the specific answer. Otherwise, it's great.
Mixed
Good game. The graphics are clean, and the missions are well designed...But the main quip is that you've decided to increase the difficulty by making the cursor shake uncontrollably. I think this is just a tad too artificial as a way of increasing challenge.
Still, a decent effort. 9/10, 5/5.
Fun
Simple gameplay at the core, but the character's attitude, the graphics and the music added to the fun.
Joined on 8/23/08